Large City: Iskro-sö Hadfow

Iskro-sö Hadfow

Iskro-sö Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceKsiwhu Diocese
Sub ProvenceIktoira Parish
RegionThèhês-kêhê Heath
Founded1122
Community LeaderLord Glëgfeg̈m
Area62 km2 (24 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4194 m (13759 ft)
Average Yearly Precipitation148 cm/y (58 in/y)
Population14837
Population Density239 people per km2 (618 people per mi2)
Town AuraIllusion
Naming
Native nameIskro-sö Hadfow
Pronunciation/ˈiskro/ /so˞/
Direct Translation[lettuce] [stapler]
Translation[Not Yet Translated]

Iskro-sö Hadfow (/ˈiskro/ /so˞/ [lettuce] [stapler]) is a subtropical Large City located in Iktoira Parish, Ksiwhu Diocese, within the Irus.

The name Iskro-sö Hadfow is derived from the Sylvin language, as Iskro-sö Hadfow was founded by Rhunosco, who was culturaly Wood Elf.

Climate

Iskro-sö Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 8°C (46°F). Iskro-sö Hadfow receives an average of 148 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Iskro-sö Hadfow covers an area of nearly 62 km2 (24 mi2), and an average elevation of 4194 m (13759 ft) above sea level.

Overview

Iskro-sö Hadfow was founded durring the early 12th century in fall of the year 1122, by Rhunosco. The establishment of Iskro-sö Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Iskro-sö Hadfow which required millitary assistance exterminate before the community could finish being built.

Iskro-sö Hadfow was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Iskro-sö Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Iskro-sö Hadfow is is constructed arround a series of broad paverstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Iskro-sö Hadfow has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Iskro-sö Hadfow’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Iskro-sö Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Iskro-sö Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iskro-sö Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iskro-sö Hadfow's parks.

Iskro-sö Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iskro-sö Hadfow.

Iskro-sö Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Iskro-sö Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iskro-sö Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Iskro-sö Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Iskro-sö Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iskro-sö Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iskro-sö Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iskro-sö Hadfow's public wards, blessings, and other arcane systems.

Iskro-sö Hadfow has an Millitary Academy which trains military officers and specilists.

Iskro-sö Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Iskro-sö Hadfow's grid is powered by a boiler and turbine based power plant.

Iskro-sö Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Iskro-sö Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Iskro-sö Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iskro-sö Hadfow's natural decorations nor waterways.

Iskro-sö Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Iskro-sö Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iskro-sö Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Iskro-sö Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Iskro-sö Hadfow all of the cats speak in a dead language.

The Urdefhan near Iskro-sö Hadfow are known to be almost tame, such that they can be put to domestic use.

Iskro-sö Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Charm energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 46
  • Farm Laborer: 70
  • Hunters: 54
  • Milk Maids: 36
  • Ranchers: 19
  • Ranch Hands: 40
  • Shepherds: 39
    • Farmland: 60238 m2
    • Cattle and Similar Creatures: 3709
    • Poultry: 44511
    • Swine: 2967
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1483

Craftsmen

  • Arms and Toolmakers: 31
  • Blacksmiths: 36
  • Bookbinders: 18
  • Buckle-makers: 20
  • Cabinetmakers: 34
  • Candlemakers: 51
  • Carpenters: 53
  • Clothmakers: 41
  • Coach and Harness Makers: 16
  • Coopers: 40
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 32
  • Farrier: 84
  • Furriers: 9
  • Glassworkers: 59
  • Gunsmiths: 35
  • Harness-Makers: 13
  • Hatters: 29
  • Hosiery Workers: 10
  • Jewelers: 17
  • Leatherwrights: 39
  • Locksmiths: 14
  • Matchstick makers: 23
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 20
  • Plasterers: 19
  • Pursemakers: 24
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 26
  • Scabbardmakers: 33
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 14
  • Soap and Tallow Workers: 44
  • Tailors: 84
  • Tanners: 18
  • Upholsterers: 20
  • Watchmakers: 19
  • Weavers: 46
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 21
  • Butchers: 40
  • Chandlers: 39
  • Chicken Butchers: 44
  • Entrepreneurs: 15
  • Fine Clothiers: 35
  • Fishmongers: 37
  • Florists: 8
  • Potion Sellers: 24
  • Resellers: 67
  • Spice Merchants: 21
  • Wine-sellers: 29
  • Wheelwright: 24
  • Woodsellers: 14

Service workers

  • Bakers: 82
  • Barbers: 63
  • Coachmen: 21
  • Cooks: 67
  • Doctors: 29
  • Gamekeepers: 22
  • Grooms: 12
  • Hairdressers: 44
  • Healers: 37
  • Housekeepers: 42
  • Housemaids: 70
  • House Stewards: 41
  • Inns: 13
  • Laundry maids: 26
  • Maidservants: 46
  • Nursery Maids: 26
  • Pastrycooks: 47
  • Restaurateur: 52
  • Tavern Keepers: 82

Specialized Laborer

  • Ashworkers: 20
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 30
  • In-Town Couriers: 31
  • Long Haul Couriers: 33
  • Dockyard Workers: 30
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 39
  • Millers: 31
  • Miners: 37
  • Oilmen and Polishers: 24
  • Postmen: 31
  • Pure Finder: 18
  • Skinners: 47
  • Sugar Refiners: 8
  • Tosher: 24
  • Warehousemen: 52
  • Watercarriers: 34
  • Watermen, Bargemen, etc.: 46

Skilled Laborers

  • Accountants: 19
  • Alchemist: 21
  • Clerk: 31
  • Dentists: 15
  • Educators: 40
  • Engineers: 21
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 15
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 20
  • Civil Clerks: 34
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 34
  • Fixers: 16
  • Kami Clerk: 29
  • Landlords: 30
  • Lawyers: 18
  • Legend Keepers: 25
  • Militia Officers: 92
  • Monks, Monastic: 57
  • Monks, Civic: 43
  • Historian, Oral: 34
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 33
  • Priests: 57
  • Rangers: 20
  • Rat Catchers: 23
  • Scholars: 23
  • Spiritualist: 26
  • Slayers: 8
  • Storytellers: 53
  • Military Officers: 52

Cottage Industries

  • Brewers: 43
  • Comfort Services: 52
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 57
  • Needleworkers: 46
  • Potters: 23
  • Preserve Makers: 44
  • Quilters: 21
  • Seamsters: 78
  • Spinners: 41
  • Tinker: 16
  • Weaver: 40

Artists

  • Actors: 16
  • Architects: 5
  • Bards: 24
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 14
  • Musicians: 41
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 54
  • Writers: 47

Produce Industries

  • Butter Churners: 54
  • Canners: 41
  • Cheesmakers: 52
  • Ice Merchants: 6
  • Millers: 30
  • Picklers: 26
  • Smokers: 20
  • Stockmakers: 15
  • Tobacconists: 24
  • Tallowmakers: 31

5512 of Iskro-sö Hadfow's population work within a Foundational Occupation.

8732 of Iskro-sö Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 593 (4%) are noncontributers.

Points of Interest

The center of Iskro-sö Hadfow's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Thèhês-kêhê Heath was struck by a drought when Lake Salinas grew too small to continue feeding Stream Crystal, which reduced the available water supply nationwide, but was especially harsh in the area arround Iskro-sö Hadfow. As the neighboring regions had no water so spare, Iskro-sö Hadfow lost 217 people, and 271 livestock in the disaster.. The drought lasted for 5 weeks, which are remembered as the Doom Thirst.

History